Responsible Innovation in Technology for Children: Digital Technology, Play and Child Well-being (Phase 2 Report)
Published April 2024

Contributors
Author: Daniel Kardefelt Winther
Publisher: UNICEF Innocenti
Date: 2024
Geographic Coverage: Worldwide
Type of Resource: Report
Sector/setting: Research
Vulnerable groups: Children
Developed with children and young people? Yes
Type of participation: Research With Children
Availability: Restricted Access
Keywords: Child, Participation, RITEC, Technology, UNICEF, Voice
Introduction
New research from UNICEF Innocenti and produced in partnership with the University of Sheffield, New York University, City University New York and the Queensland University of Technology seeks to understand how digital games can contribute to the well-being of children, based on the scientific study of hundreds of children in six countries over many weeks.
This is the second report produced as part of the RITEC project. The first report, produced in 2022, explored the question: what does well-being mean to children in a digital age? This first-phase report is also available for download.