Responsible Innovation in Technology for Children: Digital Technology, Play and Child Well-being (Phase 2 Report)

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Responsible Innovation in Technology for Children: Digital Technology, Play and Child Well-being (Phase 2 Report)

Published 2024

Contributors

Author: Daniel Kardefelt Winther

Publisher: UNICEF Innocenti

Date: 2024

Geographic Coverage: Worldwide

Type of Resource: Report

Sector/setting: Research

Vulnerable groups: Children

Developed with children and young people? Yes

Type of participation: Research With Children

Availability: Restricted Access

Keywords: Child, Participation, RITEC, Technology, UNICEF, Voice

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Introduction

New research from UNICEF Innocenti and produced in partnership with the University of Sheffield, New York University, City University New York and the Queensland University of Technology seeks to understand how digital games can contribute to the well-being of children, based on the scientific study of hundreds of children in six countries over many weeks.

This is the second report produced as part of the RITEC project. The first report, produced in 2022, explored the question: what does well-being mean to children in a digital age? This first-phase report is also available for download.